Inching forward with a tap of the D-Pad is very important to the feel of the Mega Man games. So, of course I had to program it. It feels good, and looks cool! #MegaMan#UnrealEngine5
Throughout the past few weeks of developing Hypertrig, my Gunstar Heroes/NES Mega Man inspired game, I've been working on "enemy ambushes". Here's a rough preview of that!